SpiceRoom
artwork

Project type: Computer game
First mention: 16.05.2024
Last update: 24.08.2024 (Version 0.1.6)
Status: Frozen
Github repo: 17partDissections/SpiceRoom

Platform: Windows, Linux
Programming Language: C#
Engine: Unity 3D
Localization: English, Russian




Spiceroom is a pretty controversial project. Initially, it was an experimental project where I wanted to recreate the graphic style of Lethal Company. I wouldn't say I got the exact same look as the reference, but I thought it turned out pretty cool.
Problems started when I tried to come up with a plot and gameplay. I just didn't know what I could do with that art style. It definitely had to be horror or something abstract. The plot was changing literally every single commit.

The last version of the plot was: the player is at a lonely kids' playground in the woods. By pulling a green slider, the player slowly goes back into their past — there's some text narration while you slide, and objects start appearing on the playground. The player would then remember that he witnessed a murder on that playground when he was a kid. The climax was that the player slowly goes insane with every slide, so the environment turns into abstract rooms and corridors. Then the player runs into a screamer and... that's it. That's how the game ends. :/
The game isn't cancelled, and I hope to come back to it someday.



Installation is not available.